OctaneRender® supports three object visibility properties for Mesh objects. You can find these by right-clicking on a scene object and selecting Object Properties from the Quad menu (figure 1).



Object Visibility




Figure 1: Accessing the Octane Properties

Object Visibility Parameters

Visibility - Setting the value to 0 makes the Object invisible. Setting the value to 1 makes the Object visible.

Visible To Camera - When disabled, the Object casts a shadow, but the Object's surface is invisible to the camera.

Cast Shadows - When disabled, the Object won't cast a shadow, but the Object's surface is visible to the camera.



Object Visibility


object visibility 3ds 6 v3



Figure 3: Comparison of object visibility options