Supported and Unsupported Features
OctaneRender® supports three OSL node types:
- Texture - An OSL texture shader is drawn using an Octane OSL texture node.
- Projection - An OSL projection shader is drawn using an Octane OSL projection node.
- Camera - An OSL camera shader is drawn using an Octane OSL camera node.
Each has its own requirements regarding the OSL shader signature. For these requirements, refer to the respective topics for each node in this documentation.
To learn more about programming with the Open Shader Language, see The Octane OSL Guide.