The Look-at Transform node can be used to force an object to always orient itself to the location of the Look-at Transform node (figure 1). This node is typically attached to the Transform pin on a camera.



Look-At Transform




Figure 1: The Look-at Transform node attached to a geometric primitive's Transform pin

 

Look-At Transform Parameters

Position - The position of the node in space.

Target - The position in space the object looks at.

Up-Vector - Defines the up vector of the object.

Invert - Inverts the direction of the view vector.