Image Adjustment
The Image Adjustment node provides a large number of adjustment settings for a connected texture map (figure 1).
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Image Adjustment
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Figure 1: The Image Adjustment node used to shift the Hue on the connected texture map
Image Adjustment Parameters
Input Image - Specifies the image to be adjusted.
Bybass - Bypasses the image adjustments.
Strength - Determines the overall intensity of the adjustment.
Hue Range
Hue Range - Enables the hue adjustments.
Affect Hue - The specified hue to limit the range to.
Hue Range Width - The hue range within which the effect will be applied.
Hue Range Softness - Controls how smoothly the effect will be applied when outside of the hue range.
Channel Mapping
Channel Mapping - Enables channel mapping.
Red Mapping - Controls channel mapping for the red channel.
Green Mapping - Controls channel mapping for the green channel.
Blue Mapping - Controls channel mapping for the blue channel.
Brightness Adjustment
Brightness Adjustment - Enables the brightness adjustments.
Invert - Inverts the colors.
Brightness - Adjusts the overall lightness or darkness of the input prioritizing midtones with a gentle, equal adjustment across the value ranges.
Contrast - Adjusts the difference in brightness or color separation between the light and dark areas of the input texture.
Lift - Primarily used to adjust the shadows, black levels, and dark tones of the image. Positive values brighten dark areas and negative number darken light areas.
Pivot - Controls where the contrast is applied. It is the center or anchor point around which the bright and dark parts of an image stretch or shrink when contrast is changed.
Inverse Gamma - Applies 1/gamma instead of gamma.
Gamma - Adjusts how bright or dark the middle shades look without affecting pure white or pure black.
Color Adjustment
Color Adjustment - Enables the color adjustments.
Hue Shift - Shifts the color (red, blue, green, etc.).
Saturation - Adjusts the intensity or strength of the texture's hues, scaling them from a vivid hue to muted gray.
Tint Color - The color used to mix with the texture's colors.
Tint Strength - Determines the amount of tint to mix with the texture's colors.
Output Tint
Output Tint - Enables the output tint functionality.
Shadows - Determines the shadow color for the tint.
Midtones - Determines the midtone color for the tint.
Highlights - Determines the highlight color for the tint.
Midtone Luminance - Determines the midtone luminance value.
Clamp
Clamp - Enables clamping
Clamp Low/High - Clamps the output to the specified range.

