Hagelslag
The Hagelslag texture node produces a random candy sprinkle texture (figure 1).
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Hagelslag
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Figure 1: The Hagelslag node and it's associated parameters
Hagelslag Parameters
Density - Determines the number of sprinkles added to the texture map.
Random Seed - Changes the sprinkle pattern across a surface.
Sprinkle Radius - Determines the thickness of the sprinkle shapes.
Sprinkle Length - Determines the length of the sprinkle shapes.
Mask Texture - Sets the color of the sprinkle shapes.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

