Glowing Circle
The Glowing Circle texture node generates a greyscale glowing circle-like pattern (figure 1).
|
|
Glowing Circle
|
Figure 1: The Glowing Circle node and it's associated parameters
Glowing Circle Parameters
Radius - Determines the radius of the circle.
Line Width - Determines the thickness of the line that produces the circle.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

