FBM Noise
The FBM Noise procedural texture produces a 3D noise pattern similar to the FBM FLow Noise but with fewer parameters (figure 1).
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FBM Noise
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Figure 1: The FBM Noise node and it's associated parameters
FBM Noise Parameters
Time - Animates the FBM Noise effect.
Octaves - Changes the number of octaves over which the noise function is calculated, otherwise known as frequencies.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.
Coordinate Space - Determines the coordinate space for the texture map.
Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

