Color Correction
The Color Correction node adjusts image map attributes such as Brightness, Hue, Saturation, Gamma, and Contrast. In figure 1, a Turbulence and RGB Color node are added together and the result's contrast is increased using the Color Correction node.
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Color Correction
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Figure 1: The Color Correction node and it's associated parameters
Color Correction Parameters
Input - The texture input to be color corrected.
Brightness - Adjusts the overall lightness or darkness of the input prioritizing midtones with a gentle, equal adjustment across the value ranges.
Invert - Inverts the colors from the input texture.
Hue - Shifts the color (red, blue, green, etc.). A value of 1 will shift the hue 180 degrees on the color wheel.
Saturation - Adjusts the intensity or strength of the texture's hues, scaling them from a vivid hue to muted gray.
Gamma - Adjusts how bright or dark the middle shades look without affecting pure white or pure black.
Contrast - Adjusts the difference in brightness or color separation between the light and dark areas of the input texture.
Gain - Adjusts the highlights, whites, and brightest areas of the input texture.
Exposure - Similar to Brightness but prioritizes highlights and scales values linearly much like a camera apeerture.
Mask - Blends between the input (if set to 0) and the color corrected result (if set to 1).

