In most cases, the materials that you create will have a heavy reliance on image textures and procedural (generated) textures. These textures may be featured front and center, such as a Diffuse texture, or used to drive aspects of the material, such as a normal map, roughness map, emission map and so on. Quite often, you will create layered materials using textures as masks between layers, or to blend between Mix or Composite materials. As you will see throughout this topic, OctaneRender® offers many different tools to work with textures. Transform and projection nodes will help you to position, scale and place your textures, even if your object does not contain UV coordinates (though, in some cases, you will need them.) You can color correct, composite, build up layers of gunk and grime, fingerprints, and more. 


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