The Standard Volume Medium node is a volume medium node with comprehensive controls for adjusting volume, scatter, transparency, emission, and temperature parameters based on imported VBD grid or Cinema 4D Pyro data. 



Standard Volume




Standard Volume with Portal 50 object from The Pixel Lab

Standard Volume Medium Parameters

Volume

Density — Specifies the density of the volume which is further scaled by the density channel. 

Density Channel — Further specifies density distribution from the imported VBD's grid data.

Interpolation — Determines the interpolation mode used when reading voxel data from the channel inputs. 

Volume Step Length — Only applicable when rendering Volume mediums. This attribute may need to be adjusted depending on the surface. The default value for the step length is 4 meters. Should the volume be smaller than this, the step length will need to be decreased. Please note that decreasing this will reduce the render speed. Increasing this value will cause the ray marching algorithm to take longer steps. Should the step length far exceed the volume’s dimensions, then the ray marching algorithm will take a single step through the whole volume. Most accurate results are obtained when the step length is as small as possible.

Ray Step Length — Step length that is used by the shadow ray for marching through volumes.

Use Volume Step Length for Volume Shadow Ray Step Length — Check box for using the Volume Step Length for the Volume Shadow Ray Step Length as well.

Single Scatter Amount — Determines how often direct light is calculated in the volume.

Displacement — Allows for a texture to control the volume's sample position displacement.

Scatter

Scatter Weight — Specifies the amount of scatter applied to the volume. 

Scatter Color — Determines the color of the scatter characteristics. 

Scatter Color Channel — Further specifies scatter distribution from the imported VBD's grid data.

Scatter Anisotropy — Determines the light scattering direction where negative values produce backward scattering and positive values result in forward scattering. 

Transparency

Transparency Weight — Specifies the amount of transparency applied to the volume. 

Transparency Depth — Provides additional control over the transparency density of the volume. 

Transparency Channel — Further specifies transparency distribution from the imported VBD's grid data.

Emission

Emission Mode — Determines the mode to calculate emission. The Black Body option additionally uses the Temperature parameters to control emission, otherwise the Temperature parameters have no effect. 

Emission Weight — Specifies the amount of emission applied to the volume. 

Emission Color — This color's value data is a multiplier on the emission weight, the color itself will tint the emission. 

Emission Channel — Further specifies emission distribution from the imported VBD's grid data.

Light Pass ID — The Light Pass ID captures the respective emitter's contribution.

Temperature

Temperature — Specifies the amount of temperature applied to the emission when the Emission Mode is set to Black Body. 

Temperature Channel — Further specifies temperature distribution from the imported VBD's grid data.

Black Body Kelvin — Scales the temperature values specified in the temperature channel using the Kelvin scale where lower values are cooler and higher values are warmer. 

Black Body Intensity — Scales the intensity of the black body emission. 

Auto Scale Temperature Channel — Adjusts the temperature values so the maximum value in the channel is mapped to the black body temperature specified in Kelvin. Activating this parameter is common in order to scale back the perceived brightness of the emission.