The Convert Materials menu option (Live Viewer > Materials > Convert Materials) is used to convert some Cinema 4D materials to OctaneRender® materials (classic Cinema 4D materials; some Redshift Standard Materials). The conversion process works better with simpler C4D materials, as more complex Cinema 4D materials may contain shaders or other textures that cannot be converted reliably. As a result, it will likely be necessary to edit the converted material after the conversion process. 


NOTE

Only the Redshift Standard Material will be converted. Other Redshift material types will not be converted. Other types will need to be converted manually.



convert materials




Redshift Standard Material Conversion

The Redshift Standard Material is intended to conform to the Standard Surface material originally developed for the Arnold render engine. As Octane also has a Standard Surface Material implementation, Redshift materials are converted in the the Octane Standard Surface. Not all components of the Redshift material are converted (Redshift-specific attributes, for example), but those components that correspond should convert reasonably well. That said, it may be necessary to manually fine-tune as needed.


The following components of the Redshift Standard material convert in the same-named channels in the Octane Standard Surface Material:

Base

Color

Converted

Weight

Converted

Diffuse Model

Converted

Diffuse Roughness

Converted

Metalness

Converted

Reflection (Specular)

Color

Converted

Weight

Converted

Roughness

Converted

IOR

Converted

Anisotropy

Converted

Rotation

Converted

Samples

N/A

Transmission

Color

Converted

Weight

Converted

Extra Roughness

Converted

Samples

N/A

Depth

Converted

Scatter Color

Converted

Scatter Anisotropy

Converted

Samples

N/A

Dispersion (Abbe)

Converted

Subsurface

Color

Converted

Weight

Converted

Radius

Converted

Scale

Converted

Anisotropy

Converted

Mode

N/A

Samples

N/A

Include Mode

N/A

Sheen

Color

Converted

Weight

Converted

Roughness

Converted

Samples

N/A

Thin Film

IOR

Converted

Thickness

Converted

Coat

Color

Converted

Weight

Converted

Roughness

Converted

IOR

Converted

Anisotropy

Converted

Rotation

Converted

Samples

N/A

Bump Map

Converted

Emission

Color

Converted

Weight

Converted

Geometry

Opacity

Converted

Thin Walled

Converted

Bump Map

Converted

Overall Tint

N/A

Affects Emission

N/A


Currently, procedural nodes for Redshift materials will likely not convert correctly, if at all.

Cinema 4D standard Materials

The illustrations below show the various Cinema 4D channels and the resulting conversion to Octane material channels. The table at the end of the topic contains the conversion results of all channels.



Convert materials — Color





convert materials — luminance





convert materials — transparency





convert materials — reflectance





convert materials — bump





convert materials — normal





convert materials — alpha





convert materials — displacement





standard c4d materials conversion table