Properties in this section are common properties defining how the object should be used in Octane (figure 1). 



Common Properties



Figure 1: Common Octane object properties


Common Properties

Hide Mesh - Hide mesh when this option is on.

Infinite Plane - Convert mesh to infinite plane when rendering. 

Primitive Coordinate Mode - Switch between Blender or Octane coordinate system.

Force load vertex normals - Force to use vertex normals.

Winding order - May be usable if you need to correct some Octane's triangulation artifacts. Alembic export requires clockwise order.