Common Properties
Properties in this section are common properties defining how the object should be used in Octane (figure 1).
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Common Properties
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Figure 1: Common Octane object properties
Common Properties
Hide Mesh - Hide mesh when this option is on.
Infinite Plane - Convert mesh to infinite plane when rendering.
Primitive Coordinate Mode - Switch between Blender or Octane coordinate system.
Force load vertex normals - Force to use vertex normals.
Winding order - May be usable if you need to correct some Octane's triangulation artifacts. Alembic export requires clockwise order.

