Turbulence Texture


The Turbulence texture creates many different effects based on banded noise. This flexible texture can create wood, marble, flesh, and many other useful textures.


Figure 1: The Turbulence texture applied to a DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. input


Turbulence Texture Parameters

Power - Controls the Texture's overall brightness.

Offset - Shifts the Turbulence pattern in 3D space.

Octaves - Sets the noise detail's scale.

Omega - Controls the fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface Yexture.

Projection - Determines how the Yexture projects onto the surface.

Use Turbulence - Toggles the turbulent noise calculation, which multiplies against Procedural noise.

Invert - Inverts the Noise texture values.

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Adjusts the Noise texture's luminance values.