Star Field

 

The Star Field procedural texture produces a starry night pattern (figure 1).

Star_Field_Fig01_UE5_v2022.jpg

Figure 1: The Star Field texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.

 

Star Field Parameters

Density - The number of stars in the field.

Falloff - Determines how quickly the edges of each star fade off.

Intensity - Specifies the brightness of the stars.

Spectral - If enabled, more distant star's color will shift towards red.

Temperature (min/max) - Used to determine (in Kelvin) the color range of the stars when Spectral mode is enabled.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.