The Scratches texture map produces a pattern that can be used for adding wear and tear to the surface of an object (figure 1).
Figure 1: The Scratches texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.
Layer Count - Controls the number of scratch layers.
Curl - Determines the curvature of the scratches.
Rotation - Adjusts the scratch orientation.
Frequency - Controls the horizontal and vertical frequency of the effect.
Steps - Adjusts the stepwise frequency increase from one layer to the next.
Scratch Color - Determines the color of the scratches.
Random Seed - Provides random variations to the pattern of scratches.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.