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Plugin Settings
The Plugin Settings window (figure 1) provides access to various options related to the Octane renderer (figure 2).
Figure 1: Accessing the Octane Plugin settings from the Octane menu
The Octane Renderer plugin project settings window
The Octane plugin settings window provides the following options:
- BxDF Model - This parameter deals with the directional distribution reflection of light from any surface. For Metallic materials, there are four applicable BxDF Models available.
- Use Original Source - When activated, Octane will attempt to load the original source assets for Unreal textures. If those do not exist, Octane will fallback and load texture data from the uasset.
- Convert Translucent - This option converts translucent Unreal materials to a format that the Octane renderer can interpret.
- World Subdivisions - Determines how many times a mesh is subdivided when using world displacement.
- Convert Displacement - This feature is only partially implemented in the current build.
- CPU Skinning - Sets skinning to always use CPU and not the Octane Bone system. This can be useful when exporting to using alembic, as it does not support joints.
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