Perspective Projection

 

The Perspective map takes the world space coordinates and divides the X and Y coordinates by the Z coordinate. It's also useful for Camera mapping.

Perspective_Projection_Fig01_UE4_v2018

Figure 1: Perspective projection applied to a box, cylinder, and sphere

 

Figure 2 shows the Perspective projection applied to an OctaneRender® Checks texture.

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Figure 2: The Perspective projection node connected to a Checks texture's Projection input