The Noise texture generates five different types of Procedural noise, and the settings let you produce a wide variety of Noise effects. The four types of Noise are:
Figure 1: A comparison of the four different Noise types
Figure 2: The Noise texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. input
Power - Controls the brightness of the texture.
Noise Type - Select from four different noise generators.
Octaves - Sets the noise detail's scale.
Omega - Controls the fractal pattern detail.
UVW Transform - Positions, scales, and rotates the surface Texture.
Projection - Sets how the Texture projects onto the surface.
Invert - Inverts the Noise texture values.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications. - Adjusts the Noise texture's luminance values.
Contrast - Adjusts the Noise detail's sharpness.