Mesh UV Projection


The Mesh UV projection uses the Mesh's UV coordinates to map the Texture to the surface. This is the default behavior for all TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files., so in many cases, it's unnecessary to use a Projection node when mapping a Texture based on UVs.


Figure 1: Using the Mesh UV Projection node to extract a UV set from the object on which the material is applied


This Projection applies a spherical mapping for Environment textures and IESAn IES light is the lighting information representing the real-world lighting values for specific light fixtures. For more information, visit light distributions. For more control over the Projection (mainly rotation), use the Spherical projection.