Composite Texture Layer

 

The Composite Texture Layer node is used in conjunction with the Composite Texture node to blend multiple texture or color nodes together (figure 1).

Composite_Texture_Layer_Fig01_UE5_v2022.jpg

Figure 1: A RGB Image node and a Checks Texture node are mixed together via Composite Texture Layer nodes

 

Composite Texture Layer Parameters

Input - The input texture for the texture layer. This can be an image texture or any Octane procedural texture or color node.

Opacity - The texture or color used to control the transparency of the layer.

Blend Mode - The blending mode used to mix the texture from this layer to the layers below.These options are similar to the blending modes found in other programs such as Photoshop.

Overlay Mode - Determines how the specific Composite Texture Layer input will be treated within the composite stack.

Alpha Operation - Determines the behavior of the alpha for the Layer