Working with Unity® Textures

 

Unity® Textures used with the Unity Standard or Standard (SpecularAmount of specular reflection, or the mirror-like reflection of light photons at the same angle. Used for transparent materials such as glass and water. Setup) materials are fully compatible with OctaneRender® (Figure 1).

WorkingWithUnityTextures_Fig01
Figure 1: A Texture map connected to the Albedo parameter of a Unity Standard material