Unity® Standard Material

 

The Standard and Standard (SpecularAmount of specular reflection, or the mirror-like reflection of light photons at the same angle. Used for transparent materials such as glass and water. Setup) materials (Figure 1) are the only two native Unity® materials that work with OctaneRender®. The Standard material differs from the Standard (Specular Setup) material by how it handles shiny highlights.

Unity_Standard_Mat_Fig01

Figure 1: Accessing the Standard material to use with OctaneRender

 

The Standard material’s parameters are compatible with OctaneRender, and function as expected in Unity (Figure 2). You can find further details in the official Unity manual.

Unity_Standard_Mat_Fig02
Figure 2: The Unity Standard material