Unity® Standard Material


The Standard and Standard (SpecularAmount of specular reflection, or the mirror-like reflection of light photons at the same angle. Used for transparent materials such as glass and water. Setup) materials (Figure 1) are the only two native Unity® materials that work with OctaneRender®. The Standard material differs from the Standard (Specular Setup) material by how it handles shiny highlights.


Figure 1: Accessing the Standard material to use with OctaneRender


The Standard material’s parameters are compatible with OctaneRender, and function as expected in Unity (Figure 2). You can find further details in the official Unity manual.

Figure 2: The Unity Standard material