Texture Environment

 

The Texture environment affects the environment's illumination and color. You can use it to add an HDRI environment texture to a scene for illumination. You can access the Texture environment in the Inspector window of the PBR Render Target, under the Environment rollout (Figure 1).

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Figure 1: PBR Render Target’s Environment rollout

 

When you select Texture as the Environment type for the first time, it uses the Default Skybox from Unity® as its Skybox MaterialThe representation of the surface or volume properties of an object. (Figure 2). 

 

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Figure 2: The Default Skybox used for the Texture environment’s Skybox Material

 

To access to the Texture parameter, remove the Default Skybox as the Skybox Material (Figure 3).

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Figure 3: Removing the Default Skybox to access the Texture parameter

 

Once active, the Texture parameter accepts a color (RGB), a value (Grayscale), or a Texture map.

 

Other Texture Environment Parameters