OctaneRender® for Unity® provides Render Passes that enable the rendering process to segregate different aspects of the scene, rendering each aspect across multiple images. This is useful in fine-tuning projects, compositing, and creating detailed and photorealistic images. You can access the Render Passes rollout from the PBR Render Target (Figure 1).
             
            
Figure 1: Accessing Render Passes in a PBR Render Target
        
The passes are classified as:
Note: This can only be done in the OctaneVR® Nodegraph Editor window.
The classifications group similar scene components together to use in the compositing process (Table 1).
| 
                             Beauty Pass | 
                             
 
 
 
 
 
 
 
 
 
 Post-Processing Pass | 
                             Lighting Pass | 
Table 1: Classification of Render Passes