Render Passes

 

OctaneRender® for Unity® provides Render Passes that enable the rendering process to segregate different aspects of the scene, rendering each aspect across multiple images. This is useful in fine-tuning projects, compositing, and creating detailed and photorealistic images. You can access the Render Passes rollout from the PBR Render Target (Figure 1).

Render_Passes_Fig01.JPG
Figure 1: Accessing Render Passes in a PBR Render Target

 

The passes are classified as:

 

The classifications group similar scene components together to use in the compositing process (Table 1).

Beauty Pass

 

 

 

 

 

 

 

 

 

 

Post-Processing Pass

Lighting Pass

Table 1: Classification of Render Passes