OctaneRender® for Unity® provides Render Passes that enable the rendering process to segregate different aspects of the scene, rendering each aspect across multiple images. This is useful in fine-tuning projects, compositing, and creating detailed and photorealistic images. You can access the Render Passes rollout from the PBR Render Target (Figure 1).
Figure 1: Accessing Render Passes in a PBR Render Target
The passes are classified as:
Note: This can only be done in the OctaneVR® Nodegraph Editor window.
The classifications group similar scene components together to use in the compositing process (Table 1).
Beauty Pass |
Post-Processing Pass |
Lighting Pass |
Table 1: Classification of Render Passes