Render Layers


Render layers allows you to separate scene geometry into parts, where one part is visible, and the other parts capture the side effects of the visible geometry on it.

Figure 1: Render Layers are accessible from a PBR Render Target

OctaneRender® assigns objects in the scene with a Render Layer ID (Figure 2), and then specifies the Active Layer in the Render Layer rollout of the PBR Render Target. OctaneRender can then render objects into separate images, and then applies some normal render passes.

Figure 2: Setting the Render Layer ID for individual scene assets

There are four modes to render layers: