TimelineAn Octane feature parallel to Unity Timeline, which is used for creating cinematic content in-engine. in OctaneRender® is a batch render feature similar to batch renders in 3D applications such as Maya®. The purpose is to render out a frame sequence at a specific resolution, quality, and format. Each frame renders until they meet specified samples. It is not real-time, and it is best used for creating cinematic renders.

Note that OctaneRender’s Timeline is NOT the same as the Unity®Timeline window (Figure 1). The Unity Timeline window adds keyframes to animate scene elements. It is not a rendering feature.


Figure 1: The OctaneRender Timeline window accessed from the Octane menu


To use the OctaneRender PBR Timeline:

  1. Start with a scene that has animated elements. Make sure OctaneRender is installed and loaded.
  2. Add a PBR Render Target and adjust the render settings accordingly.
  3. Go to the Octane menu and choose Timeline to open up the settings window.
  4. Click the Add Job button to choose a Playable Director (Unity Timeline asset) from the scene. You can add any number of Playable Directors to the render jobs, allowing for batch rendering multiple animations.

Note: You must open the OctaneRender PBR Viewport at least once before clicking the Render button in the PBR Timeline window, otherwise an error message displays at the bottom of the PBR Timeline window.


Figure 2: The OctaneRender PBR Timeline window


OctaneRender PBR Timeline Parameters