PBR Unity Light Component


The PBR Unity Light component provides PBR control over light sources in Unity® that are rendered using OctaneRender®. When this component is added to a light source, OctaneRender overrides the default Unity Color, Intensity, and Range parameters. You can add a PBR Unity Light component to a light source by clicking on the Add Component button in the light's Inspector window, and then choosing PBR, followed by Light Override (Figure 1).

Figure 1: Accessing the PBR Unity Light component from the Inspector window


The PBR Unity Light component contains various rollouts. You can ignore the MaterialThe representation of the surface or volume properties of an object., Displacement, and Medium rollouts, as they do not have any impact on light sources in Unity (Figure 2).


Figure 2: The PBR Unity Light Component parameters


PBR Unity Light Component Parameters