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FAQ and Performance Tips
- Game mode is not needed for using the timeline to create and render animations.
- Shaders other than the Standard and Standard ( Setup) shaders are not supported by OctaneRender® for Unity®.
- OctaneRender maps the default Unity skybox material and sun directional light to the OctaneRender environment node, but ignores other directional lights or skybox materials in this release.
- Only tri-mesh Unity assets are auto-converted (particles and vegetation are mapped to OctaneRender volumetric and scatter nodes in subsequent releases).
- To optimize speed in the OctaneRender PBR Vviewport:
- Turn off updates to transforms, meshes, and animations in the PBR Viewport when only the camera is moving. Due to the nature of the Unity scene graph API that OctaneRender uses in the Unity Editor, OctaneRender polls every instance in the scene to check for changes, which can significantly affect speed when there are many objects. Planned improvements to the Unity scene API in future releases will address these performance issues.
- Detach any inactive objects in the PBR component while it is exposed to scene objects in use by OctaneRender.
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