The Ridged Fractal node produces a fractal pattern in grayscale format. In Figure 1, the Ridged Fractal node has been connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. pin. Note that the UVW Transform scale (S.X, S.Y, S.Z) values have been significantly lowered for the pattern to emerge on the surface.
Figure 1: A Ridged Fractal texture is connected to a Diffuse material, and also used as input for a Baking texture for Procedural displacement
Power
Controls the overall brightness of the texture.
Ridge Height
This specifies the height of the elevated parts of the fractal pattern.
Octaves
Controls the amount of detail in the texture.
Omega
This specifies the difference per interval.
Lacunarity
Controls the size of the gaps in the fractal pattern.
UVW Transform
Controls position, scale, and rotation of the texture on the surface.
Projection
Determines how the texture is projected onto the surface.