The Tripper procedural texture produces a colorful mosaic pattern using three color parameters (figure 1).


Figure 1: The Tripper texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on a plane primitive


Tripper Parameters

Primary Color - Specifies the primary color for the pattern.

Secondary Color - Specifies the secondary color for the pattern.

Tertiary Color - Specifies the tertiary color for the pattern.

Time - Provides control over animating the texture effect.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.