A Transform is the numerical representation of an Object geometry instance, where the object may be any of the following:

Transform nodes can be used to layout scene objects or relocate imported scene objects (figure 1).


Figure 1: A Transform node connected to a series of Placement nodes and geometric primitives


When applied to a Scatter node, the number of transformed instances is almost unlimited, and are represented as a list of transforms. See the Scatter topic in this manual for information about the Scatter node.


There are five types of transform nodes:

Each of these are covered in more detail in the Transforms topic.