The Snow Effect procedural texture produces a blurry snow-like pattern (figure 1).
Figure 1: The Snow Effect texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on a plane primitive
Time - Provides control over animating the texture effect.
Radius - Determines the size of the snow flakes.
Flake Count - Specifies the number of snow flakes.
Blizzardness - Determines the direction and shape of the snow flakes.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.