RGB Image

 

RGB Image textures connect an external image file to any material parameters that accept a Texture map.

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Figure 1: The RGB Image node is importing a PNG image into a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. pin

 

The RGB Image texture converts all images to three-channel images, including greyscale images. To use memory resources efficiently, use the RGB Image texture for color inputs. For greyscale channels such as Bump, use the Greyscale Image texture.

Use the Import settings button (Figure 2) to indicate the preferred channel format for loading the image. This is ignored for 8-bit images. You can also use this for selecting the texture bit-depth of High Dynamic Resolution images in Environment textures.

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Figure 2: The import settings shortcut

 

RGB Image Parameters