Procedural Effects

 

The Procedural Effects texture node provides numerous procedural texture types typically used to construct effects-based materials (figure 1).

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Figure 1: The Procedural Effects node and it's associated parameters

 

Procedural Effects Parameters

Type - Determines the effect type to be used (figure 2).

Procedural_Effects_Fig02_SE_v2021.JPG

Figure 2: The procedural effect types (from left to right) - Combustible Voronoi, Fractal, Kaleidoscope, Neon Strips, Paint Colors, Particles, Star Scroller, Wavey Colors.

 

Time - The animation time stamp used to pan the textures across a surface.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.