Materials

 

There are several types of materials in OctaneRender® that can apply to surfaces to achieve a variety of appearances and rendering effects.

You can access OctaneRender materials by right-clicking in the Nodegraph Editor and navigating to the MaterialsA set of attributes or parameters that describe surface characteristics. category (Figure 1). Choose one of the materials and click in the graph to add the material to an OctaneRender scene. Once added, you can connect it to a Mesh node and edit it to simulate the desired surface quality.

Materials_Fig01_SE_v2022.jpg

Figure 1: Adding Material nodes to the Nodegraph from the Materials section of the context menu

 

Select A Material In An OctaneRender Scene

There are several ways to select a Material node in an OctaneRender scene. Once selected, you can edit the material parameters in the Node Inspector window.

One way to select a material in the OctaneRender scene is by clicking on the Material node in the Scene Outliner as shown in Figure 2.

Materials Figure 02

Figure 2: Select Material nodes in the Outliner

 

Another way to select a Material node is to select the Mesh node in the Nodegraph Editor window, then locate the Material in the Node Inspector (Figure 3).

Materials_Fig03_SE_v2021.JPG

Figure 3: Access a material's parameters by selecting the associated Mesh and opening the Node Inspector

 

You can also select a material by choosing the Material Picker and selecting the associated Mesh in the Render Viewport (Figure 4).

Materials Figure 04

Figure 4: Use the Material Picker to select materials in the Render Viewport