The **Mandelbulb** procedural texture produces a texture pattern based on the Mandelbrot fractal formula (figure 1).

Figure 1: The Mandelbulb texture applied to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. on a plane primitive

**Iterations** - The number of iterations to calculate, higher values will produce more detailed results.

**Power** - Multiplies the number of iterations, as values increase above 0 or decrease below 0, they will produce more fractal shapes

**Ballout** - Higher values will alter the detail along the edges of the fractal pattern.

**UVW Transform** - Positions, scales, and rotates the surface texture.

**Projection** - Sets how the texture projects onto the surface.