Composite Texture Layer

 

The Composite Texture Layer node is used in conjunction with the Composite Texture node to blend multiple texture or color nodes together (figure 1)

Composite_Texture_Layer_Fig01_SE_v2020_2.jpg

Figure 1: The Composite Texture Layer node is used to mix a RGB Color node using a Checks Texture node for opacity with a Ridged Fractal Texture node.

 

Composite Textrue Layer Parameters

 

Input - The input texture for the texture layer. This can be an image texture or any Octane procedural texture or color node.

Opacity - The texture or color used to control the transparency of the layer.

Blend Mode - The blending mode used to mix the texture from this layer to the layers below. These options are similar to the blending modes found in other programs such as Photoshop. All blend modes are computed on non-premultiplied colours. They operate on each colour channel independently unless component access operators or the luminance function are used in the algorithm.

Overlay Mode - Determines how the specific Composite Texture Layer input will be treated within the composite stack.

Alpha Operation - Determines the behavior of the alpha for the Layer