A Transform is the numerical representation of an instance of an Object geometry where the object may be any of the following:


Single Transforms accessed via a Placement node may be applied to a Mesh, a Volume, a preceding Placement node, or a Group node.

Figure 1: Transform Node Connected to a Placement Node


Figure 2: Result in Viewport of Transform Node Connected to Placement Node


When applied to a Scatter node, the number of transformed instances is virtually unlimited and are represented as a list of transforms. Refer to the section on Scatter for information about the Scatter node.