Shadow Catcher

 

The Shadow CatcherThe Shadow Catcher can be used to create shadows cast by objects onto the surrounding background imagery. The shadows cast are not limited to simply a ground plane but can be cast onto other surfaces of varying shapes. option can be used to create shadows cast by objects onto the surrounding geometry. The shadows cast are not limited to simply a ground plane but can be cast onto other surfaces of varying shapes (Figure 1).

Figure 1: A Model is integrated into an image using the Shadow Catching material

 

This feature is enabled by activating the Shadow catcher option on the Diffuse materialUsed for dull, non-reflecting materials or mesh emitters. applied to the shadow catching surfaces (Figure 2).

Figure 2: Activate the Shadow catcher option on the DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. material applied to shadow catching surfaces

 

In the render kernel window activate Alpha ChannelA greyscale image used to determine which areas of a texture map are opaque and which areas are transparent. and disable Keep Environment (Figure 3). When the image is rendered the shadows will appear over the transparent parts of the surface. This image can be used in a compositing package to merge the object and the shadows into the composition. (Figure 4).

Figure 3: Activate Alpha and Keep Environment in the Render Kernel settings

 

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Figure 4: Shadows are cast onto the environment while the surfaces receiving the shadows are transparent