Saw, Sine, Triangle Wave

 

The Sine Wave, Saw Wave, and Triangle Wave textures can create various banding or striped patterns. You can adjust the position, scale, and rotation of the patterns in the UVW Transform parameter. Figure 1 shows a comparison of the Sine, Saw, and Triangle Waves, respectively. The Offset parameter can shift the position of the surface pattern.

Figure 1: A comparison of the Sine, Saw, and Triangle Wave textures

 

You can create interesting effects by using one of the wave textures as an input for another Procedural texture. Figure 2 shows the result of using a Sine Wave as the input for the Offset of a Turbulence texture.

Figure 2 : A Sine Wave controls the Offset of a Turbulence texture