Ridged Fractal

 

The Ridged Fractal node produces a fractal pattern in grayscale format. In Figure 1, the Ridged Fractal node has been connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. pin. Note that the UVW Transform scale (S.X, S.Y, S.Z) values have been significantly lowered for the pattern to emerge on the surface.

Figure 1: A Ridged Fractal texture is connected to a Diffuse material, and also used as input for a Baking texture for Procedural displacement

 

Ridged Fractal Parameters

 

Power

Controls the overall brightness of the texture.

 

Ridge Height

This specifies the height of the elevated parts of the fractal pattern.

 

Octaves

Controls the amount of detail in the texture.

 

Omega

This specifies the difference per interval.

 

Lacunarity

Controls the size of the gaps in the fractal pattern.

 

UVW Transform

Controls position, scale, and rotation of the texture on the surface.

 

Projection

Determines how the texture is projected onto the surface.