Rendering

 

The articles in this section describe in detail the key nodes and settings that will help you use OctaneRender. However, before delving into more complex render setups with OctaneRender, this article will take you through the basics of Octane using a simple scene as an example.

 

  1. Import a scene by moving the mouse over the Graph Editor. Right-click to bring up the context menu with the node options list. Select Geometry >Scene to import an alembic file, or Geometry > Mesh to import a wavefront obj file (Figure 1).

    Rendering_Fig01

    Figure 1: Import geometry into the Octane scene

     

    Or if you have downloaded sample .orbx scenes, right-click on the Nodegraph Editor, select Import and choose the ORBXThe ORBX file format is the best way to transfer scene files from 3D Authoring software programs that use the Octane Plug-in such as Octane for Maya, Octane for Cinema 4D, or OctaneRender Standalone. This format is more efficient than FBX when working with Octane specific data as it provides a flexible, application independent format. ORBX is a container format that includes all animation data, models, textures etc. that is needed to transfer an Octane scene from one application to another. file to load into OctaneRender (Figure 2).

    Rendering_Fig02

    Figure 2: Alternatively you can import an Octane ORBX file

     

  2. Place a Render Target node to the scene node by invoking the Graph Editor’s context menu again. This time select Render target (Figure 3).

    Rendering_Fig03

    Figure 3: Add a Render Target node

     

  3. Connect the scene node to the Render Target node by click-dragging with the right mouse button from output pin of the scene node to the geometry input pin of the Render Target node.

    Figure 4: Connect the output of the scene into the Render Target node

     

  4. To start rendering and seeing previews in the render Viewport, select the Render Target node in the Graph Editor or in the Outliner (Figure 5).

    Figure 5: Rendering in the Viewport begins when the Render Target node is selected