Post-Processing Node

 

The Post-Processing parameters can be accessed directly from the Node Inspector window without adding and connecting a specific Post-Processing node to the scene (Figure 1).

Figure 1: Post process settings can be accessed by clicking on the icon next to the Node Inspector

 

Otherwise, a Post-Processing node can be added by right-clicking in the Nodegraph Editor and navigating to the Render Settings category and choosing Post ProcessingEffects such as Bloom and Glare that are applied after a scene has been rendered. (Figure 2).

Figure 2: Add a post-processing node using the pop-up menu in the node graph

 

The Post Processing Node Parameters

 

Post_Processing_Node_Fig03

Figure 3: The post-process parameters in the Node Inspector

 

Enable

This is a boolean value used to enable or disable post-processing effects on the resulting render. Post-processing is disabled by default.

 

Bloom Power

Controls the size and intensity of the halo around the sun, light source, or reflective glossy materials.

 

Glare Power

Controls the size and intensity of the glare originating from reflective glossy materials.

 

Glare Ray Amount

Controls the number of visible rays radiated or reflected.

 

Glare Rotation Angle

This is used to adjust the rotation of the glare relative to the object. A glare angle of -90 and 90 results to one main horizontal glare and a glare angle of 0 results to one main vertical glare.

 

Glare Blur

Controls the sharpness of the glare. Smaller values will result to a crisp linear glare and this is softened as the value is set higher.

 

Spectral Intensity

Used to adjust the intensity distribution of the rays across a source. This affects the strength or weakness (brightness) of the radiant energy.

 

Spectral Shift

Used to adjust the displacement of the spectrum as the frequency of light emitted from a source changes. The shift is evident by a color change, similar to the Doppler Effect.

 

Usage Examples:

Post_Processing_node_Fig04

Figure 4: Bloom Power: 0.0010 Glare Power: 0.0010 Glare Ray Amount: 1 Glare Rotation Angle: -90 Glare Blur: 0.0010

 

Post_Processing_node_Fig05

Figure 5: Bloom Power: 50 Glare Power: 0.0010 Glare Ray Amount: 1 Glare Rotation Angle: -90 Glare Blur: 0.0010

 

Post_Processing_node_Fig06

Figure 6: Bloom Power: 50 Glare Power: 20 Glare Ray Amount: 1 Glare Rotation Angle: -90 Glare Blur: 0.0010

 

Post_Processing_node_Fig07

Figure 7: Bloom Power: 50 Glare Power: 20 Glare Ray Amount: 2 Glare Rotation Angle: -90 Glare Blur: 0.0010

 

Post_Processing_node_Fig08

Figure 8: Bloom Power: 50 Glare Power: 20 Glare Ray Amount: 2 Glare Rotation Angle: -50 Glare Blur: 0.0010

 

Post_Processing_node_Fig09

Figure 9: Bloom Power: 50 Glare Power: 20 Glare Ray Amount: 2 Glare Rotation Angle: -50 Glare Blur: 0.0900

 

Sample Images with Post-Processing Applied

Post_Processing_node_Fig10

Figure 10: Renders using post-process effects