Octane Network Rendering Feature and Licensing


OctaneRender’s network rendering feature is done via the Standalone Edition. It does not control the network rendering implementations of other 3D applications (e.g., tap into TeamRender and/or NetRender) and merely communicates straight to the GPUs. Deploying network render other than Octane’s network render requires the peers/clients at the other end to be able to translate Octane properties, so this means the octane plugin is necessary at the peer/client side despite the host 3D application’s network schema being used.