OctaneRender’s network rendering feature is done via the Standalone Edition. It does not control the network rendering implementations of other 3D applications (e.g., tap into TeamRender and/or NetRender) and merely communicates straight to the GPUs. Deploying network render other than Octane’s network render requires the peers/clients at the other end to be able to translate Octane properties, so this means the octane plugin is necessary at the peer/client side despite the host 3D application’s network schema being used.