A Lighting Pass isolates the contribution of a light source. Each light pass behaves as if all the other lights in the scene are switched off. The individual light passes can be added together to recreate the original render in post or to further adjust the individual contributions of each light during post. The light passes available are:
To use light passes in OctaneRender, each light emitter needs to be identified and mapped to the desired light pass. This can be done by assigning the Light Pass ID in each of the emission nodes that are in the scene (Figure 1).
Figure 1: Assign Light pass ID in the emission nodes
Figure 2: A diagram illustrates how to set up light pass for emission nodes
To actually see the passes, make sure to enable the lighting passes according to the existing IDs that have been assigned (Figure 3).
Figure 3: Enable the Lighting passes corresponding to the Light pass IDs activated in the emission nodes