Baking Camera

 

Baking_Camera_Figure01

Figure 1: The parameters of the Baking camera in the Node Inspector

 

Baking Group ID

Specifies which group ID should be baked. By default all objects belong to the default baking group number 1.

 

UV Set

This determines the UV coordinates to use for baking.

 

Revert Baking

If checked, the camera directions are flipped.

 

Padding Size

This is the number of pixels added to the UV map edges.

 

The padding size is specified in pixels. The default padding size is set to 4 pixels, being 0 the minimum and 16 the maximum size.

Baking_Camera_Figure02

Figure 2: A comparison of different padding settings in the baking camera

 

Padding Edge Noise Tolerance

Optionally, an edge noise tolerance can be specified, which assists in removing hot pixels appearing near the UV edges. Values close to 1 do not remove any hot pixels while values near 0 will attempt to remove them all.

 

UV Region Minimum

Coordinates in UV Space for the origin of the bounding region for baking.

 

UV Region Size

This is the size in UV space of the bounding region for baking.

 

Use Baking Position

When enabled, the position for baking "position-dependent" artifacts is used.

 

Position

This is the camera position for "position-dependent" artifacts such as reflections, etc.

 

Backface Culling

This determines whether to bake back-facing geometry.