Vertex Displacement Mixer

 

The Vertex DisplacementThe process of utilizing a 2D texture map to generate 3D surface relief. As opposed to bump and normal mapping, Displacement mapping does not only provide the illusion of depth but it effectively displaces the actual geometric position of points over the textured surface. Mixer allows you to mix multiple Vertex Displacement nodes. In the following illustration (figure 1), the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.

Vertex_Displacement_Mixer_Fig01_Rhino_v2020

Figure 1: The Vertex Displacement Mixer node used to blend two procedural textures as vector displacements.

 

Vertex Displacement Mixer Parameters

 

Add Input

Add a new Displacement input to the end of the node.

 

Remove Input

Removes the last Displacement input.

 

Displacement

Connects a Vertex Displacement node.

 

Blend Weight

Controls the mix amount of the connected Vertex Displacement node.