The Turbulence texture generates a Procedural noise texture that has a different quality than the Noise texture (figure 1). In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.
Figure 1: Turbulance texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel
Power
Controls overall texture brightness.
Offset
Shifts the Turbulence pattern in 3D space.
Octaves
Sets the noise detail's scale.
Omega
Controls fractal pattern detail.
UVW Transform
Positions, scales, and rotates the surface texture.
Projection
Determines how the texture projects onto the surface.
Use Turbulence
Toggles the turbulent noise calculation, which multiplies against procedural noise.
Invert
Inverts the Noise texture values.
GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.
Adjusts the Noise texture's luminance values.