Turbulence Texture

 

The Turbulence texture generates a Procedural noise texture that has a different quality than the Noise texture (figure 1). In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.

Turbulence_Texture_Fig01_Rhino_v2020

Figure 1: Turbulance texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel

 

Turbulence Texture Parameters

 

Power

Controls overall texture brightness.

 

Offset

Shifts the Turbulence pattern in 3D space.

 

Octaves

Sets the noise detail's scale.

 

Omega

Controls fractal pattern detail.

 

UVW Transform

Positions, scales, and rotates the surface texture.

 

Projection

Determines how the texture projects onto the surface.

 

Use Turbulence

Toggles the turbulent noise calculation, which multiplies against procedural noise.

 

Invert

Inverts the Noise texture values.

 

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.

Adjusts the Noise texture's luminance values.