Ridged Fractal Texture

 

The Ridged Fractal texture produces a fractal pattern in grayscale format (figure 1). This generates a memory-efficient texture with ridged waves and fractal patterns. Figure 1 shows the Ridged Fractal texture connected to the DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel of a Diffuse material. In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.

Ridged Fractal Texture_Fig01_Rhino_v2020

Figure 1 : A Ridged Fractal texture node is connected to the Diffuse channel of a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.

 

Ridged Fractal Parameters

 

Power

Controls the texture's overall brightness.

 

Ridge Height

Controls the fractal pattern's values. Lower values yield darker patterns, and a higher values produce lighter patterns.

 

Octaves

Controls the texture's amount of detail.

 

Omega

Controls the details in the underlying fractal pattern.

 

Lacunarity

Controls the size of the gaps in the fractal pattern.

 

UVW Transform

Accepts a Transform node's input.

 

Projection

Accepts a Projection node, which determines how the noise maps to the surface. If left blank, the object's UV texture coordinates determine the mapping.