The Ridged Fractal texture produces a fractal pattern in grayscale format (figure 1). This generates a memory-efficient texture with ridged waves and fractal patterns. Figure 1 shows the Ridged Fractal texture connected to the DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel of a Diffuse material. In the following illustration, the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.
Figure 1 : A Ridged Fractal texture node is connected to the Diffuse channel of a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.
Power
Controls the texture's overall brightness.
Ridge Height
Controls the fractal pattern's values. Lower values yield darker patterns, and a higher values produce lighter patterns.
Octaves
Controls the texture's amount of detail.
Omega
Controls the details in the underlying fractal pattern.
Lacunarity
Controls the size of the gaps in the fractal pattern.
UVW Transform
Accepts a Transform node's input.
Projection
Accepts a Projection node, which determines how the noise maps to the surface. If left blank, the object's UV texture coordinates determine the mapping.