Noise Texture

 

The Noise texture generates four different types of Procedural noise, and the settings give you the ability to produce a wide variety of noise effects. The four types of noise are:

Noise_Fig01_Rhino_v2020

Figure 1: A comparison of the four different noise types

 

In the following illustration (figure 2), the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.

Noise_Fig02_Rhino_v2020

Figure 2: Noise texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel

 

Noise Texture Parameters

 

Noise Type

Select from four different noise generators.

 

Octaves

Sets the noise detail's scale.

 

Omega

Controls the fractal pattern detail.

 

UVW Transform

Positions, scales, and rotates the surface texture.

 

Projection

Sets how the texture projects onto the surface.

 

Invert

Inverts the Noise texture values.

 

GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.

Adjust the Noise texture's luminance values.

 

Contrast

Adjusts the Noise detail sharpness.