Noise Texture


The Noise texture generates four different types of Procedural noise, and the settings give you the ability to produce a wide variety of noise effects. The four types of noise are:


Figure 1: A comparison of the four different noise types


In the following illustration (figure 2), the NodeGraph Editor window is used to clearly illustrate the association of the various texture nodes.


Figure 2: Noise texture connected to a Diffuse materialUsed for dull, non-reflecting materials or mesh emitters.'s DiffuseAmount of diffusion, or the reflection of light photons at different angles from an uneven or granular surface. Used for dull, non-reflecting materials or mesh emitters. channel


Noise Texture Parameters


Noise Type

Select from four different noise generators.



Sets the noise detail's scale.



Controls the fractal pattern detail.


UVW Transform

Positions, scales, and rotates the surface texture.



Sets how the texture projects onto the surface.



Inverts the Noise texture values.


GammaThe function or attribute used to code or decode luminance for common displays. The computer graphics industry has set a standard gamma setting of 2.2 making it the most common default for 3D modelling and rendering applications.

Adjust the Noise texture's luminance values.



Adjusts the Noise detail sharpness.